Listing of all full papers, short papers, demos, workshop summaries, workshop best papers, and doctoral consortium papers. See the original IDC Submission Guidelines and the members of the IDC 2013 Program Committee, who reviewed and selected these papers. The Proceedings of the 12th International Conference on Interaction Design and Children have been published online in the ACM Digital Library. You may need institutional access to download papers.
Full Papers
Designing ScratchJr: Support for Early Childhood Learning through Computer Programming Louise P. Flannery, Elizabeth R. Kazakoff, Paula Bontá, Brian Silverman, Marina U. Bers and Mitchel Resnick Automatically Generating Tutorials to Enable Middle School Children to Learn Programming Independently Kyle Harms, Dennis Cosgrove, Shannon Gray and Caitlin Kelleher A Curriculum for Teaching Computer Science Through Computational Textiles Kanjun Qiu, Leah Buechley, Edward Baafi and Wendy Dubow From Surveys to Collaborative Art: Enabling Children to Program with Online Data Sayamindu Dasgupta Learning Extended Writing: Designing for Children’s Collaboration Phil Heslop, Ahmed Kharrufa, Madeline Balaam, David Leat and Patrick Olivier Design to Support Interpersonal Communication in the Special Educational Needs Classroom Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith, Mathew Kipling, Tony Stockman and Patrick Olivier Discrepancies in a Virtual Learning Environment: Something “Worth Communicating About” for Young Children with ASC? Alyssa Alcorn, Helen Pain and Judith Good moosikMasheens: Music, Motion and Narrative with Young People who have Complex Needs David Meckin and Nick Bryan-Kinns Rapid Prototyping of Outdoor Games for Children in an Iterative Design Process Iris Soute, Susanne Lagerström and Panos Markopoulos Design Strategy to Stimulate a Diversity of Motor Skills for an Exergame Addressed to Children Pascal Landry, Joseph Minsky, Marta Castañer, Oleguer Camerino, Rosa Rodriguez-Arregui, Enric Ormo, Narcis Pares Leaving Room for Improvisation: Towards a Design Approach for Open-ended Play Linda de Valk, Tilde Bekker and Berry Eggen Exploring Motion-based Touchless Games for Autistic Children’s Learning Laura Bartoli, Clara Corradi, Franca Garzotto and Matteo Valoriani In-car Game Design for Children: Child vs. Parent Perspective Guy Hoffman, Ayelet Gal-Oz, Shlomi David and Oren Zuckerman Translating Roberto to Omar: Computational Literacy, Stickerbooks, and Cultural Forms Michael Horn, Sarah Alsulaiman and Jaime Koh PBS KIDS Mathematics Transmedia Suites in Preschool Homes Betsy McCarthy, Linlin Li, Michelle Tiu and Sara Atienza Designing Healthcare Games and Applications for Toddlers Marikken Høiseth, Michail Giannakos, Ole A. Alsos, Jonas Asheim and Letizia Jaccheri Translating preschoolers’ game experiences into design guidelines via a laddering study Véronique Celis, Jelle Husson, Vero Vanden Abeele, Leen Loyez, Lieven Van Den Audenaeren, Pol Ghesquière, Ann Goeleven, Jan Wouters and Luc Geurts Examining the Need for Visual Feedback during Gesture Interaction on Mobile Touchscreen Devices for Kids Lisa Anthony, Quincy Brown, Jaye Nias and Berthel Tate Games as Neurofeedback Training for Kids with FASD Regan Mandryk, Shane Dielschneider, Michael Kalyn, Christopher Bertram, Michael Gaetz, Andre Doucette, Brett Taylor, Alison Pritchard Orr and Kathy Keiver Gears of Our Childhood: Constructionist Toolkits, Robotics, and Physical Computing, Past and Future Paulo Blikstein Towards an Ecological Inquiry in Child-Computer Interaction Rachel Charlotte Smith, Ole Sejer Iversen, Thomas Hjermitslev and Aviaja Borup Lynggaard Understanding the Fidelity Effect when Evaluating Games with Children Gavin Sim, Brendan Cassidy and Janet C Read Brownies or Bags-of-Stuff? Domain Expertise in Cooperative Inquiry with Children Jason Yip, Tamara Clegg, Elizabeth Bonsignore, Helene Gelderblom, Emily Rhodes and Allison Druin Interaction Design Research With Adolescents: Methodological Challenges and Best Practices Erika Poole and Tamara Peyton Toward a Taxonomy of Design Genres: Fostering Mathematical Insight via Perception-Based and Action-Based Experiences Dor Abrahamson Augmenting play and learning in the primary classroom Marie Boden, Andrew Dekker, Stephen Viller and Ben Matthews Playing for Real: Designing Alternate Reality Games for Teenagers in Learning Contexts Elizabeth Bonsignore, Derek Hansen, Kari Kraus, Amanda Visconti, June Ahn and Allison Druin Designing for Science Learning and Collaborative Discourse Todd Shimoda, Barbara White, Marcela Borge and John Frederiksen
Short Papers
Revisiting PointAssist and Studying Effects of Control-Display Gain on Pointing Performance by Four-Year-Olds David Ahlström and Martin Hitz Things to Imagine With: Designing for the Child’s Creativity Sharon Lynn Chu and Francis Quek Drawing the Electric: Storytelling with Conductive Ink Sam Jacoby and Leah Buechley Building an Experience Framework for a Digital Peer Support Service for Children Surviving from Cancer Pontus Wärnestål and Jens Nygren Quantified Recess: Design of an Activity For Elementary Students Involving Analyses of Their Own Movement Data Victor Lee and Joel Drake A Wizard-of-Oz Elicitation Study Examining Child-Defined Gestures With a Whole-Body Interface Sabrina Connell, Pei-Yi Kuo, Liu Liu and Anne Marie Piper Designing the LIT KIT, an Interactive, Environmental, Cyber-Physical Artifact Enhancing Children’s Picture-book Reading George Schafer, Keith Green, Ian Walker, Elise Lewis, Susan Fullerton, Arash Soleimani, Matthew Norris, Katrina Fumagali, Jingjie Zhao, Reisha Allport, Xuefei Zheng, Reinaldo Gift and Ajay Padmakumar MemoLine: Evaluating long-term UX with children Jorick Vissers, Lode De Bot and Bieke Zaman Low-Tech and High-Tech Prototyping for eBook Co-Design With Children Luca Colombo and Monica Landoni Children Initiating and Leading Cooperative Inquiry Sessions Jason Yip, Elizabeth Foss, Elizabeth Bonsignore, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, Brenna McNally, Panagis Papadatos, Evan Golub and Allison Druin Students’ Use of Mobile Technology to Collect Data in Guided Inquiry on Field Trips Wan-Tzu Lo and Chris Quintana Beelight: Helping Children Discover Colors Yuebo Shen, Yiwu Qiu, Ke Li and Yi Liu Programming Robots at the Museum Caroline Pantofaru, Andreas Paepcke, Sharon Marzouk, Austin Hendrix, Dirk Thomas and Sarah Elliott TUI, GUI, and HUI: Is a bimodal interface truly worth the sum of its parts? Amanda Strawhacker, Amanda Sullivan and Marina Bers Recruiting and Retaining Young Participants: Strategies from Five Years of Field Research Elizabeth Foss, Allison Druin and Mona Leigh Guha PuppetPlay: Testing an Interactive Puppet Theater to Promote Reading Comprehension in Uganda & El Salvador Amy Ahearn, Vincent Kizza and José Douglas Martinez Exploration of Videochat for Children with Autism Sanika Mokashi, Svetlana Yarosh and Gregory Abowd. CASTOR: listening to engaging context-aware stories outdoors Fabio Pittarello and Luca Bertani You are the real experts! – Studying teenagers’ motivation in Participatory Design Elin Hansen and Ole Iversen Participatory Design Workshops with Children with Cancer: Lessons Learned Susanne Lindberg Designing Creative Activities for Children: The Importance of Collaboration and the Threat of Losing Control Michail Giannakos and Letizia Jaccheri Playful Taste Interaction Christiane Moser and Manfred Tscheligi TanPro-Kit: a Tangible Programming Tool for Children Danli Wang, Yunfeng Qi, Yang Zhang and Tingting Wang The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces Thomas Winkler and Michael Herczeg Fun and Fair: Influencing Turn-taking in a Multi-party Game with a Virtual Agent Sean Andrist, Iolanda Leite and Jill Lehman The Play Grid Rune Fogh and Asger Johansen The DEVICE Project: Development of Educational Programs with a Specific Focus on Design for Children Chiara Ferrarini, Eva Eriksson, Roberto Montanari and Ruth Sims Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki and Yoshiaki Takeda Invent-abling: Enabling Inventiveness through Craft Sibel Guler and Michael Rule Learning in Critter Corral: Evaluating three kinds of feedback in a preschool math app Kristen Blair Designing Early Childhood Math Games: A Research-Driven Approach Ashley Lewis Presser, Philip Vahey and Christine Zanchi Digital Culture Creative Classrooms (DC3): Teaching 21st century proficiencies in high schools by engaging students in creative digital projects David Tinapple, John Sadauskas and Loren Olso Engaging Children in Cars through a Robot Companion Liang Hiah, Tatiana Sidorenkova, Lilia Perez Romero, Yu-Fang Teh, Ferdy van Varik, Jacques Terken and Dalila Szostak Using Gamification to Motivate Children to Complete Empirical Studies in Lab Environments Robin Brewer, Lisa Anthony, Quincy Brown, Germaine Irwin, Jaye Nias and Berthel Tate A Comparative Evaluation of Touch and Pen Gestures for Adult and Child Users Ahmed Arif and Cristina Sylla Engaging Children in Longitudinal Behavioral Studies through Playful Technologies Olga Lyra, Evangelos Karapanos, Rúben Gouveia, Valentina Nisi and Nuno Nunes Feel the Burn: Exploring Design Parameters for Effortful Interaction for Educational Games Leilah Lyons, Brenda Lopez Silva, Tom Moher, Priscilla Pazmino Jimenez and Brian Slattery Pirate Island: an Immersion-Style Language-Learning RPG Alexander Goldman and Monchu Chen Know Your Enemy: Learning From In-Game Opponents David Weintrop and Uri Wilensky Embodied Metaphor Elicitation through Augmented- Reality Game Design Iulian Radu Little Backpackers – Studying Children’s Psychological Needs in an Interactive Exhibition Context Petri Saarinen, Timo Partala and Kaisa Väänänen-Vainio-Mattila Children as Webmakers: Designing a Web Editor for Beginners Thomas Park, Rachel Magee, Susan Wiedenbeck and Andrea Forte Designing Interactive Activities within Scratch 2.0 for Improving Abilities to Identify Numerical Sequences Luis Armería-Zavala, Sara Hernández Gallardo and Miguel García-Ruíz Using Social Media and Learning Analytics to Understand how Children Engage in Scientific Inquiry June Ahn, Michael Gubbels, Jason Yip, Elizabeth Bonsignore and Tamara Clegg The Digital Economy: A Case Study of Designing for Classrooms Meg Cramer and Gillian R. Hayes Towards the Design of Technology for Measuring and Capturing Children’s Attention on E-learning Tasks Nadia Mana and Ornella Mich The Education Arcade: Crafting, Remixing, and Playing with Controllers for Scratch Games Richard Davis, Yasmin Kafai, Veena Vasudevan and Eunkyoung Lee Once Upon a Time in the Bronx: Working with Youth to Address Violence Through Performance and Play Melanie Crean Comic Creation, Comic Relief: kids expression of self and others Shelley Goldman and Molly Bullock Enacting Orbits: Refining the Design of a Full-Body Learning Simulation Michael Tscholl, Robb Lindgren and Emily Johnson Acquiring educational access for neurodiverse learners through multisensory design principles Angela M. Puccini, Marisa Puccini and Angela Chang Cloudcommuting: Games, Interaction, and Learning Dimitris Papanikolaou Go Go Games: Therapeutic Video Games for Children with Autism Spectrum Disorders Alexis Hiniker, Joy Wong Daniels and Heidi Williamson Evaluation of Interactive Puppet Theater Based on Inclusive Design Methods A Case Study of Students at Elementary School For The Deaf Ryohei Egusa, Takayuki Adachi, Masafumi Goseki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki and Kumiko Wada Pre-Pilot Findings on Developing a Literacy Tablet Angela Chang, David Nunez, Tom Roberts, David Sengeh and Cynthia Breazeal Rethinking Transparency: Constructing Meaning in a Physical and Digital Design for Algebra Kiera Chase and Dor Abrahamson On the Aesthetics of Children’s Computational Modeling for Learning Science Amy Farris and Pratim Sengupta Meta-Modeling Knowledge: Comparing Model Construction and Model Interaction in Bifocal Modeling Tamar Fuhrmann, Shima Salehi and Paulo Blikstein Papert’s Prison Fab Lab: Implications for the maker movement and education design Gary Stager LightUp: An augmented, rapid prototyping learning platform for electronics Joshua Chan, Tarun Pondicherry and Paulo Blikstein
Demos
Graph Hopping: Learning Through Physical Interaction Quantification Timothy Charoenying Bilingual Storybook App Designed for Deaf Children Based on Research Principles Melissa Malzkuhn and Melissa Herzig SINQ: Designing Social Media to Foster Everyday Scientific Inquiry for Children June Ahn, Jason Yip and Michael Gubbels Cloud Rhymer: Prototype Demo and Intervention Proposal David Robert, Peter Schmitt and Alex Olwal An Educational Application for Botanical Study in Science Classes at Elementary Schools Tomoko Kajiyama Interaction Design and Physical Computing in the Era of Miniature Embedded Computers Arnan Sipitakiat and Paulo Blikstein Blockuits: Innovating Building Blocks Paweena Prachanronarong A software infrastructure for managing the lifecycle of context-aware stories Fabio Pittarello and Luca Bertani Next Generation Preschool Math Demo: Tablet Games for Preschool Christine Zanchi, Ashley Lewis Presser and Phil Vahey Interactive reflexive and embodied exploration of sound qualities with BeSound Giovanna Varni, Gualtiero Volpe, Roberto Sagoleo, Maurizio Mancini and Giacomo Lepri Owl Pellets and Head-mounted Displays: A Demonstration of Visual Interaction for Children who Communicate in a Sign Language Michael Jones, Jeannette Lawler, Eric Hintz, Nathan Bench and Fred Mangrubang HygieneHelper: Promoting Awareness and Teaching Life Skills to Youth with Autism Spectrum Disorder Gillian Hayes and Stephen Hosaflook RoyoBlocks: An Exploration in Tangible Literacy Learning Michael Pope and Jonathan Kleiman AR-Based Chemistry Learning with Mobile Molecules Arlene Ducao, Catherine Milne, Ilias Koen and Ruth Schwartz Cyberchase 3D Builder: A New Way to Look at Geometry Ellen Doherty, Michael Templeton, Marj Kleinman, Betsy McCarthy and Michelle Tiu Toys of the Apocalypse: A Construction Set for the Impending Apocalypse Nathan Rudolph Plus Minus: Passive Education of Basic Circuitry Through DIY Product Design Jun Sik Kim Dr. Wagon: A ‘stretchable’ toolkit for tangible computer programming Kunal Chawla, Megan Chiou, Alfredo Sandes and Paulo Blikstein Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity Alissa Antle, Alyssa Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley and Michelle Fan Bridging book: a not-so-electronic children’s picturebook Ana Carina Figueiredo, Ana Lúcia Pinto, Pedro Branco, Nelson Zagalo and Eduarda Coquet Using Demibooks Composer to Create Remedial Learning Apps for the Profoundly Deaf Karen Hart and Rafiq Ahmed Exploring Early Designs for Teaching Anatomy and Physiology to Children Using Wearable E-Textiles Leyla Norooz and Jon Froehlich VidCoach: A Mobile Video Modeling System for Youth with Special Needs Rachel Rose Ulgado, Katherine Nguyen, Van Erick Custodio, Aaron Waterhouse, Rachel Weiner and Gillian Hayes BunnyBolt: A Mobile Fitness App for Youth Christine Keung, Alexa Lee, Shirley Lu and Megan O’Keefe BeatTable: A Tangible Approach to Rhythms and Ratios Engin Bumbacher, Amit Deutsch, Nancy Otero and Paulo Blikstein
Workshop Summaries
Interactive e-Books for Children Nadia Mana, Ornella Mich, Antonella de Angeli and Allison Druin Interactive Technologies That Enhance Children’s Creativity Françoise Decortis, Elisa Rubegni, Anne Bationo Tillon and Edith Ackermann Enhancing Children’s Voices with Media and Technology Juan Rubio, Kori Inkpen, Anna Ly and Jessica Kaminsky Designing for and with Children with Special Needs in Multiple Settings Roisin McNaney, Madeline Balaam, Kevin Marshall, Abigail Durrant, Janet Read, Judith Good, Judy Robertson and Gregory Abowd Bridging books: The printed book as support for digital experiences Ana Lucia Pinto, Cristina Sylla, Ana Carina Figueiredo, Pedro Branco, Nelson Zagalo, Natalie Freed, Jie Qi and Eduarda Coquet Behaviour change interventions: Teenagers, technology and design Linda Little, Beth Bell, Margaret Defeyter, Janet C Read, Dan Fitton and Matthew Horton The Makers’ Movement and FabLabs in Education: Experiences, Technologies, and Research Paulo Blikstein and Dennis Krannich Evaluating Accessibility in Fabrication Tools for Children Ben Leduc-Mills, Jaymes Dec and John Schimmelp
Workshop Best Position Papers
Do Animations in Enhanced eBooks for Children Favour the Reading Comprehension Process? A Pilot Study Nicol Dalla Longa and Ornella Mich Designing for the Needs of Children in Hospital Settings Judy Robertson and Madeline Balaam Interaction Design, Books, and Cultural Forms Michael S. Horn Scatter! A Mobile Non-Parallel Multiplayer Exertion Game Alex Abreu, Gye Won Gho and Daragh Byrne Making “Making” Accessible Amy Hurst and Shaun Kane
Doctoral Consortium
Measuring learning and fun in video games for young children: A proposed method Allan Fowler The LIT ROOM: Advancing Literacy in Children Through a Networked Suite of Architectural Robotic Artifacts George Schafer, Keith Green, Elise Lewis, Susan Fullerton and Ian Walker Two-Way Play: Early Learners’ Experiences With Bi-Directional Television Meagan Rothschild Designing a Tangible Interface for Collaborative Storytelling to Access ‘Embodiment’ and Meaning Making Cristina Sylla Infant Emotional Engagement in Video Mediated Interactions Elisabeth McClure Deliberate Discrepancies as a Design Strategy for Motivating Social Communication in Virtual Environments for Young Children with Autism Alyssa M. Alcorn Scripting and orchestration of collaborative inquiry in smart classrooms Mike Tissenbaum An Embodied Approach to Collective Scientific Inquiry Rebecca Cober
















